Written by IEEE | August 31, 2015 | Updated: December 15, 2020
Gamification is far from a fad - it plays a strong role in STEM education, and has now wedged its way into the workplace.
While employers may resist the concept of gaming at work for fear of distraction and decreased productivity, it turns out that the exact opposite is true. Companies that have embraced gaming culture have seen a positive impact in areas including interoffice collaboration, training initiatives, as well as in overall performance.
To help introduce your team to the concept of a gamified workplace, we compiled a list of key considerations worth exploring to guide the transition.