Written by IEEE | December 1, 2016 | Updated: July 20, 2017
After reviewing over 180 entries from ambitious and creative “Makers” from around the world, IEEE has chosen the winner of its 2016 IEEE Maker Project.
Please join us in congratulating our first prize winner, Afaq Ahmad, who won for his AmanTron Gaming Console project.
The winning project was in the entertainment category, and is a gaming console made completely out of e-waste. The console is composed of a steering wheel, gear shifter, a brake and accelerator pedal. It was designed to give a gamer the real feeling of driving a race car. The device is plug and play via USB and does not require any software. Since it is made of e-waste, it is inexpensive to produce and helps the environment through recycling.
Our second prize winners are Srujan Panuganti, Pranavi Sura and Gopi Naresh Bukka for their Voice and Gesture Controlled Robot Using Microsoft Kinect Sensor. Their project was in the Transportation category and is a low-cost, accurate robotic vehicle that, when integrated with an electric wheelchair, can provide more control. It can recognize gestures and uses voice recognition.
Other finalists included:
Category Project Name Maker
|Accessibility||Smart Wheelchair System for Assisting Physically Challenged Person||Kartik Gupta|
|Education||Easy Scanner||Samiul Alam|
|Sustainability||Eheight||Vijay Singh, Kuldeep Singh|
|Health||3D-Printed Myoelectric Hand Prosthesis||Jess Christopher Lopez|
|Entertainment||ANDARO||Nurani Lathifah, Ristania Fitri Wulandari, CItta Anindya, Anggoro Dwi Nur Rohman|
|Other||The Portable Braille Printer||Tanmay Chakraborty, Ranajoy Saha|
All submissions were judged based on originality, innovation and potential benefit to humanity.
We’d like to extend our thanks to all who submitted their maker projects!
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